adding because Jordan Greenhall:
On Thinking and Simulated Thinking | Deep Code Experiment: Episode 6
4 min – danger when habit mode (vs explore mode) shows up as thinking.. actually running some kind of script.. often one that wasn’t theres.. malware.. as it were.. simulated thinking is that kind of thing
5 min – simulated thinking out competes real thinking in certain environs.. esp in stasis.. feedback loop as capacity to maintain a niche.. by making use of scripts effective and thinking ineffective..
9 min – (in debate) the primary utility is besting someone in a social convo.. when someone shows up trying to engage in collab thinking.. debater will show up as winning.. at least to those who are watching closely.. and thinker will show up as being often times.. rather stupid..
12 min – the more that the niche was constructed.. that moderation was imposed by agency.. the more novelty will rush in.. a lot like relationship between the complicated and chaos..
14 min – where we find ourselves now.. where has been great moderation.. selection for simulated thinking.. against thinking.. at same time.. novelty has been building up behind the damn.. so niche is shifting.. simulating thinking is showing up as error
same via text
broadly speaking, we have become stuck in “simulated thinking”..t
most people are other people.. their thoughts are other people’s opinions.. their lives a mimicry.. their passions a quote..
or a script.. as Jordan lays out
This is extremely dangerous. In fact, I’d like to invite you to consider that this might be the central problem of the moment..t
why every chapter of a be you book starts with it.
imagine, if we could just get 7 billion people to believe – what the world needs most, is you.
no matter how complicated a game is, it is ultimately no more than merely “complicated.” Unlike nature, which is fundamentally “complex”, every game can be gamed.
It is a rare student who doesn’t learn (and, sadly, this lesson is probably an example of real learning) that their job is not to think. It is to listen attentively to find out what the pre-fab set of inputs are and then to carve the correct responses into a nice habit
And nearly everyone has experienced blissful moments of real learning in school. It is possible to create authentic learning environments. We just, broadly speaking, haven’t done so as a society.
i think this is huge.. not only because this is probably a major space (school) where we are taught to do ‘simulated thinking’ but also because .. to me.. that we have to say ‘create authentic learning environments’ is a huge red flag we’re doing it wrong.. (assuming we’re designed to learn if in a safe/free environ) .. so the key is to let go.. ie: quit putting people in places (work, school) with some agenda .. as their day..
The result is that precious few of our social relationships (particularly during childhood and adolescence) are generative of real learning and thinking. Instead, most of our time is spent “gaming social groups”. Figuring out how to “fit in” by becoming sensitive to “good opinion” and how to craft and simulate an identity that works for the ephemeral social group that we happen to be swimming with. When you have reached the point that “keeping it real” is itself a performative simulation, you have a pretty good idea where you are.
If you are not demonstrating good opinion and responding correctly to the right signals, you won’t show up as being part of the in group.
Thus, as you become more capable of real thinking, you also become more capable of real collaboration. Of real community and of real relationships. And, thence, of real thinking. It is a virtuous cycle.
indeed.. why focusing on 2 needs could cure/detox/wake us..
via Mary Ann:
What happens to how one thinks when getting the “right” answers is rewarded, whereas more novel and/or inaccurate attempts at thinking are punished? Our desire to be right may well be undermining our need to think.
Mary Ann Reilly (@MaryAnnReilly) tweeted at 9:54 AM on Thu, Feb 22, 2018:
This is what simulacrum is. https://t.co/wZmLzgWspH
A simulacrum (plural: simulacra from Latin: simulacrum, which means “likeness, similarity”) is a representation or imitation of a person or thing. The word was first recorded in the English language in the late 16th century, used to describe a representation, such as a statue or a painting, especially of a god. By the late 19th century, it had gathered a secondary association of inferiority: an image without the substance or qualities of the original. Philosopher Fredric Jameson offers photorealism as an example of artistic simulacrum, where a painting is sometimes created by copying a photograph that is itself a copy of the real. Other art forms that play with simulacra include trompe-l’œil, pop art, Italian neorealism, and French New Wav
public consensus always oppresses someone…